From: Leo Breebaart <leo@lspace.org> Newsgroups: alt.fan.pratchett Subject: [F] NL Gamesmeet 1.0 Meet Report Date: 19 Apr 2001 00:45:34 +0200 Message-ID: <9bl5ee$kkr$1@falcon.pds.twi.tudelft.nl> NL Gamesmeet 1.0 Meet Report ---------------------------- Date: Saturday 14 April 2001 Locations: LaserQuest, | Chez Eelco, Eindhoven | Geldrop The Netherlands Players: Eelco Giele Rolf Milde Uwe Milde Laurabelle Cybercat Flexor Maarten Kreuger Gerbrand Arwen Lune Jeroen Burger Boris Bret Kimberley Verburg Jos Dingjan Patrick Dersjant Michael "The Roach" Janszen Leo Breebaart This past Easter weekend saw the first ever NL Gamesmeet, proposed, organised and hosted in a most excellent fashion by Eelco Giele, may his Empires never go into decline and may his Wokkel always be curled. We rejected the usual afpmeet pub/cafe/restaurant environment in favour of the more comfortable ambiance of Eelco's residence, where everything, from the rain, hail and snow hitting the windows, to the large quantities of available food and drinks, to the fact that his parents had thoughtfully ran away to New Zealand when they heard we were coming, conspired to create an atmosphere suitable for enthusiastically loud sessions of gameplaying that lasted until deep in the night. As agreed beforehand, we all met up at the Eindhoven train station on Saturday in the early afternoon. The meet drew a satisfyingly decent number of attendees, and was especially above average in terms of infusing the benelux-meet community with fresh blood. It was, for instance, a first afpmeet for Maarten and for Gerbrand, a first benelux-meet for Laurabelle (over from Germany), and a welcome return after almost a year's absence for Boris (back from France). From the station we proceeded on foot to the nearby LaserQuest venue (already familiar to most of us from previous afpmeet shootouts), where for the next twenty minutes we ran, dodged, and occasionally stumbled our way through a maze of twisty little passages, all alike, while bearing large weapons of infra-red violence with which we discriminately tried to blast each others' cybervests into flatliner purgatory, all this to a pulsating soundtrack of loud techno, running footsteps, and muffled cries along the lines of "Back! Back! Back!!" and "Don't shoot me you idiot, I'm also green!" The Red Team soundly trashed the Green Team, that much is known, but computer error and/or staff incompetency denied us the expected hardcopy score sheets afterwards. This was unfortunate, as half the fun of LaserQuesting is spending the rest of the evening analysing the results in excruciating detail, but I suppose those of us who didn't participate, or who, say, ended up in 19th place out of 19 (I will name no names) may have secretly been somewhat relieved. At least we got compensation for our loss in the form of a price discount. After this -- literal -- warming up exercise, we found our way to the cars, distributed ourselves, and caravanned to Geldrop for the second and major part of the meet: the actual gaming sessions. These, I should explain, explicitly did not include computer games, but only concerned h2h interactions aided by dice, pawns, safety pins, and many, many, many pieces of betexted and bepictured rectangular cardboard. Since there are not too many games one can play with sixteen people at the same time, we split ourselves up into smaller subgroups of fluctuating membership for the rest of the meet. Games played included _Machiavelli_/_Citadels_ ("No Leo, you *can't* be King more than twice in a row"), _Carcassonne_ (which I didn't play myself, but the chief virtue of which I understand to be that it is a *short* game), _Settlers of Catan_ (another one I didn't play, but which I believe primarily revolved around sheep), _Talisman_ (a very complex role-playing boardgame that outlasted all others in terms of duration), and _Vinci_ (not quite _Risk_, not quite _Diplomacy_, but great fun -- that is, until your budding empire gets wiped off the board in a single turn by the Evil Bitch Slave Trader Queen From The USA, not that I'm bitter or anything). Smaller games perpetrated on the fringes of the big stuff included attempts to untangle (or retangle) Roach's bronze Snake & Star & Keys, a sizzling USA - Netherlands match of _Rock, Paper, Scissors_ (after some initial confusion over whether American or European rules should be followed, this ended in a draw), a New-Zealand - USA bout of _Thumb Wars_ (won by the USA who had a clear thumbal advantage), and of course the party game of mystery and detection that never ceases to amuse: "Which One Of You Snored So Loudly Last Night?". As already indicated, Eelco and his +5 Fridge of Holding did a brilliant job of keeping the masses fed and quenched, even if the sugar-poisoning we nearly inflicted on ourselves with the puffed rice manna was only barely compensated for by judicious applications of the more salty Wokkels. Eelco's pasta dinner was a treat as well (Danish feta cheese notwithstanding), and afterwards everybody heaved big content sighs and redistributed themselves for new rounds of gaming, with the exception of Laurabelle who was tired and went to bed, thus continuing the slightly worrisome tradition of American females spending large parts of their benelux-meets in various states of hibernation. Although this was a gamesmeet, some of the more traditional afpmeet activities happened as well: fluffy toys were deployed, with as most noteworthy newcomer the Confederate WASP (the P stands for Pig). The book _Mammoth II: Longtusk_ had slid its way back into the Netherlands again. Attempts to actually set fire to it were not successful, but ensured that the book now smells bad physically as well as metaphorically. It was finally rewarded to Cybercat, which means it will probably show up again at the next meet -- if only we had thought to hide it in Laurabelle's bag while she was sleeping... Moderate amounts of the usual PDA geeking took place, meet virgins were presented with the benelux-meet newbie alien finger monsters, and this meet's brown-paper-envelope moment came courtesy of Hypatia and Penny Parkin who had felt that Eelco's new-ish motorcycle license and accompanying red BMW were happy tidings that needed to be made known to a wider audience, and what better way to ensure this than to have a minion present Eelco a "Made in China" bike, with, according to the English blurb on the box: "talking 2 sentences with siren sound and blinking blue lights blinking front lights with friction motor"? Around 3 a.m. most of us had finally finished our gaming, and we unfurled our sleeping bags, hoping to catch at least a few hours of sleep. This was made slightly more difficult by (a) the Talisman players over in the far corner still going at it and continuing to fill the night with intriguing chatter of the "the thieves steal all your gold coins and hide them in the oasis" kind, (b) Eelco standing in the middle of the room and for some reason giving a lecture on the dehydratory effects on the human body of drinking too much water, and (c) the already touched-upon loud snoring by person or persons unknown, but suspected to be Flexor -- but we managed. The following morning we very gradually allowed ourselves to become sentient. Our numbers already thinned by now, the remaining attendees were nevertheless enthusiastic enough to start a final round of gaming, after which we helped Eelco clean up, admired the bike (the real thing) and finally went our separate ways. Boris, Jos, Kimberley and myself boarded the train northwards, and we spent the final hours of the journey in pleasant if slightly yawnful conversation, some of which was even about Terry Pratchett (and some of which was about Hermione's anomalous anemones -- but never mind). In conclusion, I think it's safe to say that the first NL Gamesmeet has been a terrific success, and I can only hope that we have witnessed the beginning of another benelux-meet tradition, and that the Gamesmeet will take its place alongside such established entries as the Videomeet and the pre-Clarecraft meet. Eelco, when were your parents thinking of taking their next holiday? -- Leo Breebaart <leo@lspace.org>
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