Message-ID: <abuj8t$vgv$1@library.lspace.org> From: Leo Breebaart <leo@lspace.org> Newsgroups: alt.fan.pratchett Subject: [F] NL Gamesmeet 2.0 Meet Report Date: Wed, 15 May 2002 21:17:17 +0000 (UTC) NL Gamesmeet 2.0 Meet Report ---------------------------- Date: Thursday 9 May 2002 Locations: LaserQuest, | Chez Eelco, Eindhoven | Geldrop The Netherlands Players: Boris Bret Corinna Cybercat Eelco Giele Flexor Gerbrand van der Zouw Iris Maessen Jelmer "Snow" Jeroen Burger Jos Dingjan Kimberley Verburg Leo Breebaart Maarten Kreuger Martin Wisse Michael "The Roach" Janßen Patrick Dersjant Rolf Milde Sandriana Uwe Milde Absent With Official Leave On Account Of Feeling A Bit Under The Weather But Sending A Perfectly Serviceable Proxy Newbie Minion In Her Place: Arwen Luné Absent With Official Leave On Account Of Not Actually Being Anywhere Near This Country Or Indeed Even This Continent At The Time Of The Meet: Laurabelle ---------------------------- A year ago, we held the very first NL Gamesmeet at Eelco's parents' place in Geldrop, near Eindhoven. <http://www.lspace.org/fandom/afp/meets/benelux/2001-04-15/report.html> That meet was a big success. Everybody has been rooting ever since for Eelco's parents to go on holiday again, and for him to then use the opportunity to organise another afp gamesmeet. They went; he did; and Geldrop was once again visited by a horde of afpers, bearing cardboard, cards, and coffee trifle. We met up at the Eindhoven railway station, where the fact that nineteen people arriving from wildly different locations managed to all be on time was surely a positive omen. (Nineteen turned out to be the magic number for this meet, and kept cropping up about every nineteen minutes or so ("In 2002 the average number of gamesmeet attendants was n-n-n-n-nineteen")). The meet largely followed the same pattern as last year, and we started off with the most Traditional item of them all: LaserQuest. We had the entire floor to ourselves, and much infrared violence ensued. Eelco -- sorry, I mean: "Cyclone", bestrode the arena like a Terminator, and led the green team to a clear victory, with four of the five high-scorers in their ranks. The long walk to the University car park cooled us down and brought our adrenaline levels back to normal. By car and by bicycle we made our way towards Geldrop, pausing only to look at the horsies ("Ah, if only Arwen were here to see this"). The weather was excellent and summery, so we were able to spend the rest of the afternoon outside in the garden. Once everybody had settled down, and drinks and crack had been distributed, we began by playing a few rounds of _Werewolf_, billed as "a party game, except that it's a game of accusations, lying, bluffing, second-guessing, assassination, and mob hysteria". <http://eblong.com/zarf/werewolf.html> It's also one of the few games I know that can actually be played by nineteen people at once, which came in handy. After everyone's trustworthiness (or lack thereof) had been firmly established many times over ("I *told* you I wasn't a werewolf!" -- "Shut up, you're dead."), the moment had come for us to fight it out in smaller-sized battles, and we split up in subgroups. Many people had brought favourite or new games along, and where last year we had about ten or so different games to choose from, we now literally had entire *stacks* of boxes; a right embarrassment of riches. For that first round of gaming, we had a group settling down to play _Vinci_ (last year's big success making a welcome return appearance), while other groups took their chances with newcomer board-games _Der Grösse Gallier_ (eventually won by Boris, who is, after all, our resident Frenchman, so that was nicely satisfying) and _Tikal_. A couple of lone wizards got out the _Magic: The Gathering_ decks, and Eelco started preparing dinner for nineteen, which I suppose qualifies as a game of sorts, too. By the time the excellent pasta Bolognese had been devoured like so many innocent villagers encountering werewolves at night, concentrating on our gaming was made difficult by the squadrons of local mosquitos who had decided that if any bloodshed was going to take place on their turf they were damn well going to be causing some of it. We admitted defeat in the face of superior numbers, and retreated inside. >From here on, this recollection of events may start to get a bit unhinged, as your humble war correspondent was increasingly caught up in attempts to win his own victories, with only occasional snatches of conversation and glimpses of game boards intruding upon his berserkered and increasingly sleep-deprived mind. Many, many games were played. For starters, there was more _Magic: The Gathering_ on the kitchen table; the low table favoured _Munchkin_ ("When do you want me to say 'booga-booga'?"); the dinner table went for the cute word association game _Apples to Apples_ ("Gandhi was *not* cuddly!"); and a bit later some of us even dared brave the mosquitos again and ventured back into the garden to discuss politics and science fiction. Eelco was doing his usual double duty as gamer and host, constantly rushing to and fro, unearthing new white beer or cola supplies, showing people where things were to be found, providing the assorted nuts with assorted nuts, and generally ensuring that it wasn't just our minds that got fed, in which he was superbly aided by Corinna and her already legendary (at least to the attendants of last month's cooking meet) coffee trifle. For the first time during an afpmeet, an actual, deliberate Elite Clique was formed, as a cerebral by-invitation-only game called _Lord of the Pen_ (given to Eelco some months earlier as a graduation present by friends, and based on the _Lord of the Rings_ board game) was played by the five people present who were either already in the possession of a PhD -- or else confidently (in some cases admittedly more confident than others) expected to obtain such a certificate in the foreseeable future. It turned out that in order to succeed at _Lord of the Pen_ you do in fact need a higher education, for it was an excruciatingly complex game -- (most often overheard quote from people coming over to watch our attempts at progress: "Am I supposed to *understand* this?") -- in which humble PhD students have to fight funding problems, coffee shortage, hardware failures, dark-robed adversaries and, ultimately, the Evil Deadline. We managed to beat that deadline and cast down our Pen -- but it was a close call. There were more games: _Vinci_ got reprised, _Hellrail_ was not very well liked, but _Carcassonne_ remained a favourite; people kept queueing up to play _Munchkin_ ("Your pantyhose are mine!") as soon as a current game had ended; the complex _RoboRally_ was for the late-night perseverers only -- and some just simply opted to curl up in a comfy chair with a good book and a nice cup of tea. There was also room for continued conversation: more politics in the living room (as well as "meaningful toilets" -- or so my notes say. Please don't ask me what it means, because I haven't got a clue. I had had a trying week, and am not normally at my brightest at 3 am anyway), while the kitchen area opted for social chit-chat and getting-to-know-you sessions with Jelmer "Snow" ("There's wonderful things Arwen's forced me to do."), a veteran of IRC who was experiencing his first ever afpmeet, and seemed to take it all pretty much in his stride. As the evening gradually turned into night and then into morning, a few people unfortunately already had to leave: Iris was the first to go ("Um, are we in trouble?"), much later followed by Gerbrand, Cybercat and the Roach. The rest of us eventually got out our mats and sleeping bags and attempted to manage at least a few hours of sleep. A few diehard young'uns did not need sleep at all, and had to resort to roaming the streets of Geldrop in order to be able to continue talking without running the risk of waking others and becoming the subject of domestic violence. Such hardcore dedication was not for me, although trying to sleep was not a particularly easy option either, what with some people continuing to play, of all things, _Jenga_, and other people engaging in tandem snoring a short distance from my right ear. It must have been close to four in the morning before I finally drifted off. By the time the Jehovah's Witnesses (no really) rang the doorbell at 8.30 the next morning, I was already awake and taking a shower, so I did not get to, ah, witness them being dispatched by Eelco (although I don't *think* there were any signs of bloodstains on the pavement outside, afterwards). As nobody else was showing visible signs of awakening yet, I went outside to join the all-nighters, and we did some more healthy walking around the neighbourhood (twice!), where we listened to the bullfrogs, were given dirty looks by the natives (who probably thought we were Jehovah's Witnesses or something), stood in the middle of a field shouting "all gods are bastards", and completely failed to find the forest that was rumoured to be located close by. It wasn't until way after eleven-ish that more people started Coming Forth and appeared in the garden blinking against the light of day. Jelmer turned out to be a valuable backup Sanity not only as far as hair-length was concerned, but also when it came to leet egg-scrambling skillz. After breakfast we went back inside (the weather wasn't quite as nice as the day before) for a final few rounds of gaming: _Carcassonne_ again, and the complex but interesting _Princes of Florence_, and undoubtedly some others I forgot to write down. People were gently persuaded to record soundbytes for the A Files (where, in case you are curious, you can now have a look at and a listen to most of the meet's participants: <http://www.lspace.org/fandom/afp/a-files/> ) After the last game was finished, we helped Eelco clean up and bring the house back to a habitable state. Goodbyes were said, final conversations took place, more goodbyes followed, and the second gamesmeet gradually came to an end. I can't speak for the others, but I had tremendous fun, and my sole regret is that there were once again so many games left that I did not get a chance to play. The solution to that, of course, seems clear to me: 2003 -- NL Gamesmeet 3.0. Right, Eelco? -- Leo Breebaart <leo@lspace.org>
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